Using it on the Shaft Structure from the start will result in 600% efficiency for example.įinish the New Home scenario on Hard difficultyįinish the Refugees scenario on Hard difficultyįinish The Arks scenario on Hard difficulty this will raise the efficiency up to whatever it takes to complete the stage in one hour. The end-result should be more than 240% efficiency!Īlternatively, use the rush construction ability in Builders mode. Plus develop all the techs which boost the infirmaries. Corpse disposal -> Organ transplantation.Sustain life -> Double Rations for the Ill.You can get this achievement by boosting medical posts or infirmaries. Have a workplace with efficiency greater than. Save all the Seedling Arks in The Arks scenario Many of the incoming refugees will be ill or gravely ill. Tip: Preemptively build ample healthcare infrastructure (start after the Londoners are dealt with, if not before), particularly Infirmaries or Houses of Healing. In the New Home scenario, accept all groups of refugees Have more than 650 people in the city at the same time You are allowed to gather coal directly, harvest coal piles with a Gathering Post and use Outposts that provide coal. Having a choice, finish a scenario using only Huntersįinish a scenario without building a single Steam Hubįinish a playthrough with Charcoal Kilns as the only buildings that provide Coal In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena Tip: Quickly 2 workshops, research Drawing Boards, then research bunkhouses, then you'll be basically set for the rest of your play-through Keep every promise made during a playthroughįinish a playthrough without building a single Tent If doing this in endless mode, Endurance and Serenity seem to be bugged. In a city of at least 200, have automatons working in more than half of workplaces Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time There are currently 115 achievements in total: 96 main achievements and 19 hidden achievements. As soon as the scouts get to the hunting grounds or you have a fishing pier, you can proceed with the construction of the generator.This page lists Achievements for Frostpunk. Otherwise, study the loading station and sign the radical treatment law. Explore the fishing pier if you have not yet dispatched harvesters in search of food. When the first workers arrive, ask at least 5 engineers. When the tree runs out,īuild an assembly post next to the marina that brings the wood. Pier, and after that you will make a harvesting camp. Most likely, you will begin to cook food from raw materials from the fishing Sign the law on the bar, explore the “Drawing Boards” (a new level of research)Īnd send a team in search of the first source of food (into the wasteland). Explore Profiles Manufacture buildings, which will be needed in the near future. After you make a request, the ship with the deliveries will arriveįirst time you request workers. Logistical Limit increases passively and automatically, over time. Requires a certain number of logistics limit: workers – 2, engineers – 4, steamĬore – 20. ![]() ![]() You will beĪble to request prostheses later. Station allows you to request workers, engineers and steam cores. This isĪn important building, and it takes only 1 day to get the ordered resources.īuild a telegraph station on the left and sign the Evening Service law. It, you can contact employers from London and request workers, engineers, steamĬores (hereinafter referred to as prostheses and, possibly, prisoners). ![]() After the construction of the pier, you will be offered to Since the Chapel Law hasĪ radius of action, it must be placed so that it covers the maximum possibleĮxplore Quick Harvest, and order timber on theįirst marina (a marina can produce only one type of resource). Kernels are the first resource that you will run out of. Themselves request housing, but there is a risk of illness) and sign the Chapel Several tents below (as an alternative, you can wait until the workers Examine Forager’s Quarters and wait until the work shift is complete. Study the relevant laws after choosing the workers branch). In this scenario, engineers cannot assemble by assembling resources (unless you Do not worry about accidentally sending engineers: Send workers to collect resources in the inner circle, next to the Motivation, efficiency will increase by 30%. Sharply, then the efficiency will decrease by 30%. In this scenario, motivation is very important.
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